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Navigating thru Second Life and Sage eSummit.

Squeezing maximum value from your Sage Solution

 


WELCOME to the inaugural Sage eSummit.

Sage eSummit is a new and exciting event making use of the latest technology to deliver quality sessions and training to end users. Through Second Life, we will be constructing a virtual conference hall with amphitheatre style seating and a networking area with adjoining café.

 

The event will be a platform where customers can find the latest information and developments in regards to Sage’s solutions as well as discovering new ideas, concepts, skills, strategies and technologies.

 

 As well as highlighting the vision and future roadmaps of Sage’s products, eSummit will demonstrate how you can expand the scope and functionality of your existing Sage solution. With tips and tricks sessions, customer success stories, and indepth product presentations, eSummit will add significant value to your business. View agenda. Or Click here to register.

 

Latest eSummit Updates

 

About Second Life

 

Second Life is a virtual world< developed by Linden Lab which launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialise, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid.

Recently there has been a significant interest in Second Life from the corporate community. Organisations such as Michelin, IBM, and Xerox have established and grown significant presences on the Second Life Grid. These organisations have built spaces in Second Life Grid in some of these ways:

  • Hold in-person meetings without leaving the office, using real-time 3D collaboration.
  • Construct product and process simulations so employees and business collaborators from all over the world can test new designs and concepts.
  • Conduct employee training especially one-on-one training.
  • Meet with global partners at virtual headquarters.
  • Receive product feedback from clients.
  • Build community around company brand.

 

To learn more about what Second Life can do in a corporate context visit http://theprojectfactory.com.







































We are introducing a number of NEW key features this year for sponsors. Click here to find out more.
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